Modules Definitions¶
The definitions of all the nodes, enums and structures available at runtime (Substance and MDL) are generated by the unit test:
%INSTALL_DIR%/resources/python/scripts/tests/test_sd/test_module.py
in the following file:
%INSTALL_DIR%/resources/python/scripts/tests/assets/test_module.txt
They are also available below.
Substance Modules¶
MDL Modules¶
- mdl::Lw
- mdl::LwBase
- mdl::LwConversion
- mdl::LwEmission
- mdl::LwFinish
- mdl::LwFunctions
- mdl::LwGeometry
- mdl::LwMeasuredBase
- mdl::LwTooltips
- mdl::<builtins>
- mdl::adobe::anisotropy
- mdl::adobe::annotations
- mdl::adobe::convert
- mdl::adobe::materials
- mdl::adobe::mtl
- mdl::adobe::util
- mdl::adobe::volume
- mdl::alg::base::annotations
- mdl::alg::base::core
- mdl::alg::base::normalmapping
- mdl::alg::materials::asm::standard_scatter
- mdl::alg::materials::blinn
- mdl::alg::materials::designer
- mdl::alg::materials::designer::blinn
- mdl::alg::materials::designer::lambert
- mdl::alg::materials::designer::legacy::physically_metallic_roughness
- mdl::alg::materials::designer::legacy::physically_metallic_roughness_coated
- mdl::alg::materials::designer::legacy::physically_metallic_roughness_sss
- mdl::alg::materials::designer::legacy::physically_specular_glossiness
- mdl::alg::materials::designer::lights
- mdl::alg::materials::designer::pbr
- , 1 -> irregular (i.e. rough)’
- mdl::alg::materials::designer::skin
- mdl::alg::materials::lambert
- mdl::alg::materials::lights
- mdl::alg::materials::physically_metallic_roughness
- mdl::alg::materials::physically_specular_glossiness
- mdl::anno
- mdl::base
- mdl::custom_graph::custom_graph_nodes
- mdl::debug
- mdl::df
- mdl::ifm
- mdl::iray_for_rhino::rhino_5_material
- mdl::limits
- mdl::math
- mdl::noise
- mdl::nvidia::axf_importer::axf_importer
- mdl::nvidia::core_definitions
- mdl::nvidia::df
- mdl::scene
- mdl::state
- mdl::std
- mdl::tex